Posts In: Blog

And the Crowd Goes Wild

Blog, Resources, Washington Filmworks News

Two words, Veronica Mars. Many know the name from the popular crime-drama series that ended in 2007 after 3 seasons. Yesterday the series began making a lot of noise on the crowdfunding platform Kickstarter. In less than 10 hours the campaign known as the “Veronica Mars Movie Project” surpassed it goal of $2 million, potentially rewriting the way studios and filmmakers fund future endeavors.

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Evolution of the Gaming Console

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Gaming consoles have evolved by leaps and bounds from what they were a decade ago. Today’s consoles not only act as a platform to play games, but also allow users to watch HD & Blu-ray disks, store & listen to music, and connect to the Internet. By connecting to the Internet, users are able to play video games with people around the word, and access more content. Game console owners can now access YouTube, Hulu, and Netflix and stream content in a matter of minutes.

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Breaking the 4th Wall

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Lance Weiler is challenging the ways that the motion picture content and audiences interact to create an immersive, transmedia experience. He believes that the next generation of motion picture content lies beyond the “fourth wall.” Each of Mr. Weiler’s projects explore the innovative potential of multiplatform storytelling.

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As Shown on Netflix

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A new and emerging trend in original programming is bypassing network television and going straight to online platforms. Netflix is ahead of the game in the race to produce and host online content. Their newest “online only” series is House of Cards, directed by David Fincher and starring Kevin Spacey. Spacey plays Representative Francis Underwood, a ruthless politician on a crusade against the presidential administration that turned its back on him.

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Mapping Innovation

Blog, Resources, Washington Filmworks News

This exercise is intended to give WF a visual of the multi-platform project being proposed, but also helps the applicant conceptualize and generate ideas, stimulate creativity, and show relationships between different platforms. Where does the motion picture content fit into the larger project, and how does delivering a story across multiple delivery platforms help to enrich and enhance the audience experience?

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